The video game industry; In just a few years, video games have become one of the most popular hobbies in France. Whether in the number of players or turnover, the sector is one of the most dynamic in our economy. Thus, in 2017, the video game turnover amounted to 4.3 billion euros, hack version reaching its highest historical level. An 18% growth driven by the right balance between artistic creation and technological innovation, and a growing craze from the players.
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Breakdown of 2017 revenue by ecosystem *:
– Console ecosystem: € 2,403 million, or 56% of the total value.
– PC Gaming ecosystem: € 1,124 million, representing 26% of the global value.
– Mobile: 778 million euros, or 18% of the global value.
* Sources: SELL data, from the GSD / Gametrack / App Annie Intelligence panels at the end of 2017. Hardware + Software (Physics + Dematerialized) + Accessories
A UNIVERSAL HOBBY
A hobby that affects all segments of the population apps, hack tool, account login, forum, beginner guide, World War Heroes how to play game, World War Heroes win and hack for free, 2015, 2016, 2017 and 2018, jailbreak, without surveys.
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Long reserved for young and male audiences, video games are nowadays a hobby that reaches all segments of the population. For proof, while the number of players has never been so important, the average age of users has increased from 21 years (in 2005) to 39 years (in 2018 *). mod apk A true inter-generational entertainment, video games affect children, adults and seniors alike. Download for pc Whereas in 2005, 29% of the French population recognized playing video games, ios, android more than 74% of French people defined themselves as players.
While this incredible increase can be explained, in part, by the proliferation of games media (home consoles, portable consoles, personal computers or mobile devices), it is impossible not to take into account the massive support of the female audience for video games. . In 2018, women accounted for 47% of people who reported playing video games regularly. This massive increase in the number of players is explained by the democratization of the video game as well as by the variety of experiences offered by the various market players website, World War Heroes glitch, World War Heroes update, iphone, android, ios and pc download, tutorial and courses, apk mods.
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Source: SELL / Médiamétrie study “The French and the video game”, conducted on the Internet on a basis of 2,856 Internet users aged 10 and over / October 2018
An industry in perpetual evolution
With an ever-increasing rate of smartphone and tablet devices, the growth of the mobile gaming market does not seem poised to stop Free generator.
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Virtual Reality (VR) and Esport: new gaming experiences, new opportunities
With the first consumer virtual reality devices available since 2016, the video game industry is undergoing a revolution. Always looking for more immersion, players will enjoy their favorite titles like never before. Right now, the major players in the market are working to integrate this technology into their bestsellers. And that’s without counting on the “original” titles that promise us unprecedented experiences, which should make this new mode of representation an incredible growth driver for the video game sector. Although it is still too early to say, public interest in this new technology is the best indicator of its announced success unlimited free coins and gems, generator with no survey.
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Finally, the growing popularity of esport among gamers and the interest it arouses in the general media promise ever greater exposure for video games as well as new opportunities for the various players in the sector. Especially since the process of recognition of the discipline, initiated by SELL, is on track to succeed.
THE ESSENTIAL OF THE VIDEO GAME
Understanding industry numbers and issues with EJV
Because video games are a constantly growing and constantly evolving sector, SELL publishes Video Game Essentials (EJV) three times a year.
Since February 2018, the estimates of the market figures are the result of the collaboration between three organizations supplying their data to the SELL, making it possible to draw up an accurate analysis of the activity of the sector. :
– Game Sales Data (GSD): for the physical market
– GSD and GameTrack: for the Digital market.
– App Annie and GameTrack: for Mobile data.
Based on figures and independent studies, each edition of the EJV offers a snapshot of the video game market in France. Both comprehensive and didactic, this white paper offers the keys to understanding essential to understand market developments, new consumer uses and major trends in the sector. All editions of the EJV can be viewed and downloaded for free by clicking on the links of the corresponding versions below free, gift code redeem, download cheat codes for android, ios and pc.