WHO has announced the upcoming inclusion of “gaming disorder” in the “World Classification of Diseases”. A disorder that affects boys more than girls and that is based on specific criteria.
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What are we talking about
The World Health Organization (WHO) announced on January 5 that gaming disorder, or gambling disorder, would be included in the eleventh edition of the World Classification of Diseases, to be published by the summer of 2018. A decision which, according to the WHO, should make it possible to release resources to better study and take charge of this problematic behavior hack tool, forum, beginner guide, how to play game, Legend of Empress win and hack for free, account login, bot, latest version, Legend of Empress tips and tricks.
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A few days after the unpacking of Christmas presents, the World Health Organization has launched a pavement in the pool of gamers .
The addiction to video games would it exist so well? This is what one might believe in reading many titles of articles published since January 5. And yet, WHO sticks to using the term “video game disorder”, which it describes as “a behavior related to the practice of video games or digital games, which is characterized by a loss of control over gambling, an increased focus on gambling, to the point that it takes precedence over other areas of interest and daily activities, and the pursuit or increasing practice of gambling despite damaging repercussions 2015, 2016, 2017 and 2018 , glitch update iphone, apk mods for android, ios and pc. ”
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To make the diagnosis, the WHO specifies that this behavior must cause “significant alteration” of the player’s activities (personal, family, professional …), and persists for at least 12 months. So to reassure many parents or relatives of gamers .
This choice of the APA underlined, already five years ago, the lack of research around these problematic behaviors related to video games. “This is a major positive point in WHO’s position paper. We will finally have criteria that will standardize the discourse around these problematic uses, but also produce more homogeneous, reliable and reproducible scientific data, “says Dr. Sophia Achab, Associate Assistant Physician, Hospital Addiction Services. University of Geneva Jailbreak, generator without human verification or surveys, website.
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Passionate players, members of the Swiss Gamers Network actively promote prevention. In particular, they have published several brochures * to help parents talk with their children. “You have to take a little interest in their games, what they get out of them, get rid of prejudices and also recognize the benefits of video games; for the most part it’s still a hobby, “recalls Nicolas Akladios. The PEGI standard allows parents to know if a game is adapted to the age of their child, and reports sensitive content (sex, violence, drugs …). “Well read the pictograms and respect this classification is already a first step, says Nicolas Akladios. But parents must also set an example and not be behind their smartphone or tablet download cheat codes for android, ios, and pc, tutorial and courses, gift code redeem, unlock codes. ”
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Experts agree, however, at least on two points: not all players are at risk of developing a video game disorder, and all games do not lead to a disorder. As more and more girls enter the gaming world, problem behaviors affect more boys. “These are often young people with high potential, with a profile of competitor, who may have difficulty managing negative emotions,” says Michael Stora, a psychologist in Paris and co-founder of the Observatory of Digital Worlds. If adolescence is a risk period, adults are not spared. The Paris psychologist confides to receive “many thirty”. As for Sophia Ahab, she followed patients of all ages, “up to 70 years”!
In addition to the existence of vulnerability factors, it is the encounter with a particularly “addictogenic” game that can lead to problematic use. “Those who play online are the most dangerous,” Michael Stora warns. “Persistent” worlds, that is, those that continue to evolve out of control, and the fact of federating to accomplish a common mission reinforce the risks. MMORPGs ( massively multiplayer online role-playing games) are thus the games most frequently associated with requests for care. Nicolas Akladios, co-founder of the Swiss Gamers Network, recalls being worried about a university friend, glued to his console and finally answered: “But I can not stop, I have responsibilities. When I connect in the evening, 200 people are waiting for my orders. ” An exhilarating feeling that can fuel problematic behavior in a vulnerable player unlimited free diamonds and money, coins and gems glitch, free cheats.